By Ashley Thedford
Walking along a mountain river at sunrise, you encounter a bear. What do you do? Perhaps make yourself bigger than the bear? That doesn't make sense; bears are huge. You stand there and have a stare-down with the bear, calling to the Saviour: "Oh, Jesus! Oh, Jesus!"
You continue along the river bank and find a key. It is very old. An antique. Silverish. A little farther down the path, you find a cup - a McDonald's cup, to be exact. But wait! It changes before your very eyes into a tin cup with a hole in the bottom. After attempting for several minutes to drink from the mountain river, you continue until you find a box. It is an old chest with a name stamped on the top. The contents of the box are clothing, pots and pans, and a book.
A short distance away, a craft floats on the river. It is made of felled pine trees tied together with string. Aboard the craft is a man, a shipwrecked captain, whose clothing is not exactly pressed, if you know what I mean. You consider boarding the craft but notice a woman approaching. Do you continue with the shipwrecked captain or meet the woman? She looks like an apparition, so it probably wouldn't be wise to go with either of them. But how do you escape? The apparition overtakes the captain, and you commandeer his craft - Haha!
Before reaching the end of the river, the craft below you begins to sink, and you are rescued by salmon. You continue on foot until the river comes to a halt in front of a boarded-up, two-story log cabin, where you are visited by Freemasonry treasure hunters - not Freemasons hunting for treasure, but hunters on a quest specifically to find Freemasonry treasures. After they leave, you discover a cellar filled with the treasure they sought, but you do call them back.
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